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Bioforge
Origin Systems
Adventure
MS-DOS: Intel 486/50+ or 100% compatible PC system.
REQUIRED: MS-DOS v5.0 or higher, Microsoft mouse, keyboard, 8 MB RAM,
5.6 MB hard drive space, double-speed or faster CD-drive.
GRAPHICS: 256-color (320x200) VGA
MUSIC (optional): Sound Blaster/Pro/16/AWE32, Waveblaster, Adlib,
MPU-401 General MIDI or 100% compatibles.
DIGITIZED SPEECH and SOUND EFFECTS (optional): Sound
Blaster/Pro/16/AWE32 or 100% compatibles.
Bad Mojo
Origin really did it this time. Besides an awesome cover, some
slick graphics and a pretty decent plot, this game is simply fun to play.
No point and click, interactive movie here. You're this cybernetically
enhanced cyborg, with a pretty active thought process and someone who
just can't stand being locked up in a cell (Hint: If you like being locked
up, don't play this game). Let me explain...no there is too much, let me
sum up: You get kidnapped, beat up, dragged around, operated on,
enhanced, empowered, and imprisoned. And by the way, you got a bad case
of amnesia. It's a no holds barred, all out fight to save yourself,
figure out who you are, save the chick, get the bad guy and beat up
anything that moves on the way (ahhh the fun part).
Important points:
- Great 3D rendered graphics, and the attention to detail is excelent.
- Characters show actual damage and limitations as they are damaged.
- The characters show a full range of motions in everything from
walking to running to combat.
- Great backgrounds, the setting is very colorful and well done. Bravo.
- Sound: Something we all miss when it's not there and forget about
when it is. It's great here in BioForge. It's never overbearing
and never boring. Amazing isn't it?
- Plot: Good plot, more like a movie than something written to explain
why you are beating up space marines. Ending isn't the greatest, but I
don't like to give things like that away.
- Combat: I liked it personally, but it is slow and does take time
getting used to. If you do a low kick and then hit the keys again for
another, you do two in a row, buffered moves. Once you get used to that
it's pretty excelent and easy to learn all the moves.
Quintin Stone
If all the computer games I played for the rest of my life were like
Bioforge, I think I would be content. To start off, let me just say
that the graphics were superlative. Not only were the numerous
background shots amazing, but the animation was smooth and well-done.
Game play was easy enough to handle, although combat took some getting
used to, since the camera angles on the battles weren't always the
best. However, you quickly learn that your character automatically
turns to face the opponent if you just stand still for a moment.
The dialogue between the characters was amusing, as it sounded like it
was taken right out of a grade B movie. But the digitized sounds and
effects were pleasant to listen to. I really enjoyed the puzzles,
finding them both interesting and fairly stimulating intellectually.
All in all, this was an excellent example of the games I hope to see in
the future. I spent continuous hours playing, racking my brain in
attempts to solve problem after problem. The game was addictive to say
the least, and thoroughly enjoyable.
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